#pragma once
#include "character.h"
class BlockTank2 : public Character
{
	int m_Index;
	float m_Blood;
	float TanX;

	float m_PositionHero_X;
	float m_PositionHero_Y;

	float GetTanX(int x);
public:
	void Update();
	void Draw(LPD3DXSPRITE SpriteHandler);
	void UpdateAnimation(float X, float Y);
	BlockTank2(int X,int Y);
	~BlockTank2();
};

